
Cashback
The refund journey, from purchase to claim.
The game holds attention. The data stays: participations, opt-ins, preferences.
Gamification
Every game means 2 to 3 minutes of brand exposure. Try three demos here, on phone or kiosk, and pick the mechanic that fits your activation.
Shelf Service · Digital Lab
-20 %
on your next in-store purchase
Demo coupon · no cash value
Demo hosted by Promo Engine, which may use Google Analytics. It only loads when you click “Play”.
Want the same thing in your brand colours?
Book 20 minutesThe gallery

The refund journey, from purchase to claim.

Match the pairs while the brand stays in sight.

Catch the falling items as fast as you can.
Demo on request
Demo on request
Demo on request
Demo on request
Demo on requestSet-up
Shoppers play on the spot, in the aisle or at the store entrance. The screen draws foot traffic.
A QR code in the aisle (Info Point) opens a branded landing page. The game runs on the shopper's own phone.
Online or in store. Rules, prize draw and data management (GDPR) handled by Shelf.
A QR code in the aisle opens WhatsApp. The shopper answers a few multiple-choice questions and gets a product recommendation.
Hi! I'll help you choose your vacuum cleaner. Where will you use it?
With pets
Got it! Here are two models suited to pet hair, available in this store, plus a discount voucher for your purchase.
Generic example, for illustration only.
Your goals, your retailers, your timing: you'll leave with concrete ideas.